![]() ![]() But then, timed to neatly correspond with that one-year anniversary, along came Defender of the Crown, the Amiga’s first blockbuster and to this day the game many old-timers think of first when you mention the platform.ĭigital gaming in general was a medium in flux in the mid-1980s, still trying to understand what it was and where it fit on the cultural landscape. ![]() Degrade the graphics and sound just slightly and they too could easily pass for 8-bit games. Games like Arcticfox and Marble Madness had their charms, but there was nothing conceptually new about them. More disappointing in their way were the smattering of original titles. Even the games from EA were mostly ports of popular 8-bit titles, modestly enhanced but hardly transformed. There was a reasonable amount of entertainment software available - much of it from the Amiga’s staunchest supporter, Electronic Arts - but nothing that felt quite as groundbreaking as EA’s early rhetoric about the Amiga would imply. If you rushed out excitedly to buy an Amiga in the early days because it looked about to revolutionize gaming, you could be excused if you felt just a little bit disappointed and underwhelmed as the platform neared its first anniversary in shops.
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